Game UI Design

Overview

Designing an interactive game screen with background animation and effect

Roles

Duration

Tools

Introduction

This is actually my first game UI design and for as long as i can remember i have been playing video games for several years. I spoke to a Japanese Ceo last week and we talked about bringing me to work in Game UI. I told him i have not done any game UI designs except for a landing page I made some year ago. 

 

So I decided to make a kind of Middle earth, magical fantasy game UI in 2 days with animation and scrolling effects. Let me explain my process here.

Design Process or Thinking Process

First created my frames and got a fantasy style background image from Freepik, then i made three variants of the backgrounds and changed all thier properties, then i linked them all together so it looks like the image changes colour. All i did was change the saturation, temperaure and brightness of all variants.

The next thing i did was take each of the items , then i added a blur, made tiny circles with blur and animated them all with smart animate and components.
The next thing i did was take each of the items , then i added a blur, made tiny circles with blur and animated them all with smart animate and components.

Clickable Prototype

You can test the final result here to see how it works.

Conclusion

I look forward to making a few more screens in game UI, its not such a different world from designing products for fintech or Edutech. As long as we follow the same UX research and design principles.
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