Case study name

Overview

Case study name

Roles

Introduction

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Problems

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Solutions

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The Goal

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Design Process or Thinking Process

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Understand

Understand the problem and gather up requirement

UX research

Scenario, User journey map,user stories

Design

Information architecture,sketch flows, visual designs, prototype

Validate

Iterate

User Personas

In order to illustrate the key audience of my product, and to help potential stakeholders gain more sympathy for the target issues, I decided to build personas. After combining the major findings from the interviews and the surveys with other research reports I gathered online, I listed the insights I had developed which could impact the future design, sorted them on the whiteboard, and built two personas: Techy Sarah and Pragmatic Mark.

Wireframing, UI, and Prototype

Wireframes

With the user stories developed and a better understanding of the live streaming framework the engineering team used, the design team was tasked in 4 weeks to establish an experience that would be design against the user stories created for the product.

 
 

Hifidelity Designs

With the user stories developed and a better understanding of the live streaming framework the engineering team used, the design team was tasked in 4 weeks to establish an experience that would be design against the user stories created for the product.

 
 

With the user stories developed and a better understanding of the live streaming framework the engineering team used, the design team was tasked in 4 weeks to establish an experience that would be design against the user stories created for the product.

 
 

DESIGN SYSTEM

Clickable Prototype

With the user stories developed and a better understanding of the live streaming framework the engineering team used, the design team was tasked in 4 weeks to establish an experience that would be design against the user stories created for the product.

 
 

Conclusion

With the user stories developed and a better understanding of the live streaming framework the engineering team used, the design team was tasked in 4 weeks to establish an experience that would be design against the user stories created for the product.

 
 
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